Why is Lumen not working in Unreal Engine 5.0, 5.1, 5.2
- Switch your project to Deferred rendering to use all Unreal Engine features such as Lumen GI and Nanite particularly.
- Disable the quad view to make Lumen and Unreal Engine postprocess work.
Disabling quad view in Unreal:
The temporary work-around is to change the code of the project by removing XR_VIEW_CONFIGURATION_TYPE_PRIMARY_QUAD_VARJO
from line:
and by removing the line:
https://github.com/EpicGames/UnrealEngine/blob/5.1/Engine/Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRHMDModule.cpp#L463
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