- Varjo Support
- Developer FAQ
- Unreal SDK
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Get started with Varjo headsets
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Get to know your headset
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Get to know Varjo software
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Ordering and deliveries
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Headsets FAQ and troubleshooting
- Upgrading to XR-4
- Connecting the headset
- Setting up the headset
- Starting an application
- Displays and image quality
- Mixed reality
- Using positional tracking
- Using eye tracking
- Using hand tracking
- Using controllers
- Using headphones and audio
- Error messages
- Varjo account and Varjo subscriptions
- Miscellaneous
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Developer FAQ
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Downloads
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Release notes
Why is Lumen not working?
Why is Lumen not working in Unreal Engine 5.0, 5.1, 5.2
- Switch your project to Deferred rendering to use all Unreal Engine features such as Lumen GI and Nanite particularly.
- Disable the quad view to make Lumen and Unreal Engine postprocess work.
Disabling quad view in Unreal:
The temporary work-around is to change the code of the project by removing XR_VIEW_CONFIGURATION_TYPE_PRIMARY_QUAD_VARJO
from line:
and by removing the line:
https://github.com/EpicGames/UnrealEngine/blob/5.1/Engine/Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRHMDModule.cpp#L463
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