- Varjo Support
- Developer FAQ
- Unreal SDK
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Get started with Varjo headsets
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Get to know your headset
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Get to know Varjo software
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Ordering and deliveries
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Headsets FAQ and troubleshooting
- Upgrading to XR-4
- Connecting the headset
- Setting up the headset
- Starting an application
- Displays and image quality
- Mixed reality
- Using positional tracking
- Using eye tracking
- Using hand tracking
- Using controllers
- Using headphones and audio
- Error messages
- Varjo account and Varjo subscriptions
- Miscellaneous
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Security FAQ
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Developer FAQ
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Downloads
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Release notes
Dark square is displayed in focus area in the middle of the screen
Black square displayed in the focus area in the middle of the screen.
The black square is a known issue. It is not visible in Varjo VRTemplate as it uses the forward rendering approach with recommended VR settings.
However, this issue may happen if you are using the deferred rendering method with advanced features like Lumen, Nanite and all the latest Unreal features.
Note: this issue may happen due to incompatible/unsupported post process effects both for forward and for deferred rendering.
Please make sure you do the following steps:
- Set SSR to 0
- Disable LODs or adjust LODs area
- Switch Off via CVar command (Shadow LODs)
- Adjust material settings (Reflection Issues and Transparency Issues)
- Set Auto Exposure to Manual
- Use Dynamic lighting (Fixed in UE5.1, Shadow Issue)
- Use Simple rendering in Varjo Base
- Disable Foveation in Varjo plugin