Unreal 5.6 has smearing on the image when looking around
Unreal Engine 5.6.0 and 5.6.1 both have issues in VR / XR rendering producing a smearing image when looking around with the headset. The issue is more pronounced with Quadview tracking the user's eyes.
This issue has been fixed in UE5.7, relevant commit in Github here:
https://github.com/EpicGames/UnrealEngine/commit/7102abc215e872b12afa60a5e245622d5e25e27e
If you want to use Unreal 5.6 with Varjo headsets, we recommend you compile Unreal 5.6 from source with the following changes to SceneRendering.cpp:
This fix has been backported to 5.6.1 here:
https://github.com/varjocom/UnrealEngine-5.6.1/tree/5.6.1-varjofix
Just the changes to SceneRendering.cpp in 5.6:
https://github.com/CraigMason/UnrealEnginecommit/792d82f84e811941ecc4713ac96264d76ca5ed91
Discussion on Unreal forums:
https://forums.unrealengine.com/t/vr-in-5-6-has-a-smearing-no-matter-what-settings-i-use/2551877/26